import { Packet } from "./packet.js"; const REGIONS = {}; class Continent { constructor(name) { this.name = name; this.yield = 0; } } class Strength { constructor(cipherText) { this.cipherText = cipherText; this.assumedStrength = null; } update(cipherText) { if (this.cipherText === null) { this.cipherText = cipherText; } else { this.cipherText.update(cipherText); } this.assumedStrength = null; } prove(region) { if (this.cipherText.readOnly) { return; } const controller = new AbortController(); let proofSessionProver = this.cipherText.prove(); document.addEventListener( "PROOF", (ev) => { const data = ev.detail; if (data.region === region && data.stage === "CHALLENGE") { let z = proofSessionProver.prove(data.challenge); socket.emit("message", Packet.createProof(region, z)); controller.abort(); } }, { signal: controller.signal } ); socket.emit( "message", Packet.createProofConjecture( region, this.cipherText.plainText, proofSessionProver.a ) ); } verify(region, plainText, a) { if (!this.cipherText.readOnly) { return; } const controller = new AbortController(); let proofSessionVerifier = this.cipherText.prove(plainText, a); document.addEventListener( "PROOF", (ev) => { const data = ev.detail; if (data.region === region && data.stage === "PROOF") { if (proofSessionVerifier.verify(data.z)) { console.log("verified"); this.assumedStrength = plainText; controller.abort(); } else { console.warn("Failed to verify ciphertext!"); } } }, { signal: controller.signal } ); socket.emit( "message", Packet.createProofChallenge(region, proofSessionVerifier.challenge) ); } } export class Region { constructor(name, continent) { this.name = name; this.owner = null; this.strength = new Strength(null); this.neighbours = new Set(); this.continent = continent; REGIONS[name] = this; } static setNeighbours(region1, region2) { region1.neighbours.add(region2); region2.neighbours.add(region1); } static allRegionsClaimed() { return ( Object.values(REGIONS).find((region) => region.owner === null) === undefined ); } static getRegion(name) { return REGIONS[name]; } static getAllRegions() { return Object.values(REGIONS); } claim(player, cipherText) { this.owner = player; this.strength.update(cipherText); this.strength.assumedStrength = 1; } reinforce(cipherText) { this.strength.update(cipherText); } isClaimed() { return this.strength.cipherText !== null; } displayStrength() { if (this.owner === null) { return ""; } else if (!this.strength.cipherText.readOnly) { return this.strength.cipherText.plainText.toString(); } else if (this.strength.assumedStrength !== null) { return this.strength.assumedStrength.toString(); } else { return "?"; } } prove() {} verify(plainText, a) { this.strength.verify(this.name, plainText, a); } } const EAST = new Continent("East"); const WEST = new Continent("West"); const A = new Region("A", EAST); const B = new Region("B", EAST); const C = new Region("C", EAST); const D = new Region("D", EAST); const J = new Region("J", EAST); const F = new Region("F", WEST); const G = new Region("G", WEST); const H = new Region("H", WEST); const I = new Region("I", WEST); const E = new Region("E", WEST); Region.setNeighbours(A, B); Region.setNeighbours(A, C); Region.setNeighbours(B, C); Region.setNeighbours(B, J); Region.setNeighbours(C, D); Region.setNeighbours(C, F); Region.setNeighbours(E, J); Region.setNeighbours(E, I); Region.setNeighbours(E, H); Region.setNeighbours(F, J); Region.setNeighbours(F, G); Region.setNeighbours(G, H); Region.setNeighbours(G, I); Region.setNeighbours(H, I);