import { game, socket, ID } from "./main.js"; import { Region } from "./map.js"; import { Packet } from "./packet.js"; export function unlockMapDom() { Object.values(Region.getAllRegions()).forEach((region) => { if (!Region.allRegionsClaimed() && region.owner === null) { document .querySelector(`.node[data-name=${region.name}] .actions`) .classList.remove("hidden"); } else if (region.owner === game.us) { document .querySelector(`.node[data-name=${region.name}] .actions`) .classList.remove("hidden"); } }); } export function lockMapDom() { document.querySelectorAll(".actions").forEach((e) => e.classList.add("hidden")); } function updateMapDom() { if (game.us.isPlaying) { unlockMapDom(); } else { lockMapDom(); } if (game.isPregame()) { document.querySelectorAll(".fortify, .attack").forEach((e) => { e.classList.add("hidden"); }); if (Region.allRegionsClaimed()) { document.querySelectorAll(".claim").forEach((e) => { e.classList.add("hidden"); }); document.querySelectorAll(".reinforce").forEach((e) => { e.classList.remove("hidden"); }); } else { document.querySelectorAll(".reinforce").forEach((e) => { e.classList.add("hidden"); }); } } else if (game.isPlaying()) { document.querySelectorAll(".node button:not(.claim)").forEach((e) => { e.classList.remove("hidden"); }); if (game.us.isPlaying) { document.querySelector("#end-turn").classList.remove("hidden"); } else { document.querySelector("#end-turn").classList.add("hidden"); } } for (let region of Region.getAllRegions()) { const element = document.querySelector(`.node[data-name=${region.name}]`); element.querySelector(".strength").textContent = region.displayStrength(); element.style.backgroundColor = region.owner === null ? "white" : region.owner.getColor(); } showRemainingReinforcements(); } document.addEventListener("gameStateUpdate", () => { if (!game.isWaiting()) { document.querySelector("#ready-button").style.display = "none"; } }); document.addEventListener("gameStateUpdate", updateMapDom); document.addEventListener("playerChange", updateMapDom); document.addEventListener("turnProgress", updateMapDom); function updatePlayerDom() { let list = document.querySelector("#playerList"); list.replaceChildren(); for (let playerId of Object.keys(game.players).sort()) { let player = game.players[playerId]; let statusSpan = document.createElement("div"); statusSpan.classList.add("status-span"); if (game.isWaiting()) { if (player.ready) { statusSpan.textContent = "R"; statusSpan.classList.add("ready"); } else { statusSpan.textContent = "N"; statusSpan.classList.add("not-ready"); } } else { if (player.isPlaying) { statusSpan.textContent = "P"; } } let idSpan = document.createElement("span"); idSpan.style.color = player.getColor(); if (playerId === ID) { idSpan.textContent = `${playerId} (you)`; } else { idSpan.textContent = playerId; } let newDom = document.createElement("li"); newDom.appendChild(statusSpan); newDom.appendChild(idSpan); list.appendChild(newDom); } } document.addEventListener("addPlayer", updatePlayerDom); document.addEventListener("removePlayer", updatePlayerDom); document.addEventListener("updatePlayer", updatePlayerDom); document.addEventListener("playerChange", updatePlayerDom); document.addEventListener("DOMContentLoaded", () => { document.querySelector("#ready-button").addEventListener("click", async (ev) => { let nowReady = ev.target.textContent === "Not ready"; ev.target.classList.toggle("active"); ev.target.textContent = nowReady ? "Ready" : "Not ready"; socket.emit("message", Packet.createSetReady(nowReady)); }); document.querySelector("#end-turn").addEventListener("click", async (ev) => { socket.emit("message", Packet.createEndTurn()); }); document.querySelectorAll(".claim").forEach((el) => el.addEventListener("click", (ev) => { let region = ev.target.closest(".node").dataset.name; game.us.sendClaim(region); }) ); document.querySelectorAll(".reinforce").forEach((el) => el.addEventListener("click", (ev) => { let region = ev.target.closest(".node").dataset.name; game.us.sendReinforce(region); }) ); document.querySelectorAll(".attack").forEach((el) => el.addEventListener("click", (ev) => { let modal = document.querySelector("#modal"); let region = ev.target.closest(".node").dataset["name"]; modal.dataset["region"] = ev.target.closest(".node").dataset.name; modal.dataset["action"] = "ATTACK"; let selector = modal.querySelector(".target"); selector.replaceChildren(""); for (let neighbour of Region.getRegion(region).neighbours) { let opt = document.createElement("option"); opt.value = neighbour.name; opt.textContent = neighbour.name; selector.appendChild(opt); } modal.classList.remove("hidden"); }) ); document.querySelectorAll(".fortify").forEach((el) => el.addEventListener("click", (ev) => { let modal = document.querySelector("#modal"); let region = ev.target.closest(".node").dataset["name"]; modal.dataset["region"] = region; modal.dataset["action"] = "FORTIFY"; let selector = modal.querySelector(".target"); selector.replaceChildren(""); for (let neighbour of Region.getRegion(region).neighbours) { let opt = document.createElement("option"); opt.value = neighbour.name; opt.textContent = neighbour.name; selector.appendChild(opt); } modal.classList.remove("hidden"); }) ); document.querySelector("#modal .submit-modal").addEventListener("click", () => { let modal = document.querySelector("#modal"); let startRegion = modal.dataset["region"]; let action = modal.dataset["action"]; let amount = modal.querySelector(".amount").value; let endRegion = modal.querySelector(".target").value; socket.emit( "message", Packet.createAction(action, startRegion, endRegion, amount) ); }); document .querySelector("#defense-modal .submit-modal") .addEventListener("click", () => { let modal = document.querySelector("#defense-modal"); let amount = modal.querySelector(".amount").value; socket.emit("message", Packet.createDefense(amount)); }); document.querySelectorAll(".submit-modal, .cancel-modal").forEach((el) => { el.addEventListener("click", () => { el.closest(".modal").classList.add("hidden"); }); }); document.querySelector("#shuffleColors").addEventListener("click", () => { Object.values(game.players).forEach((player) => { player.resetColor(); }); updatePlayerDom(); }); }); function showRemainingReinforcements() { if (game.isPregame()) { document.querySelector( "#remaining-reinforcements" ).innerHTML = `Remaining placements: ${game.reinforcementsRemaining()}`; } else if (game.isPlaying()) { document.querySelector( "#remaining-reinforcements" ).innerHTML = `Remaining placements: ${ game.currentPlayer().reinforcementsAvailable - game.currentPlayer().reinforcementsPlaced }`; } } export function showDefenseDom(region) { const modal = document.querySelector("#defense-modal"); modal.querySelector("span").textContent = region; modal.classList.remove("hidden"); }