let allPlaced = false; // In standard Risk, this is 5 const _REINFORCEMENT_MULTIPLIER = 1; export const REGIONS = {}; class Continent { constructor(name) { this.name = name; this.yield = 0; } } export class Region { constructor(name, continent) { this.name = name; this.owner = null; this.strength = 0; this.neighbours = new Set(); this.continent = continent; REGIONS[name] = this; } static setNeighbours(region1, region2) { region1.neighbours.add(region2); region2.neighbours.add(region1); } static allRegionsClaimed() { return ( Object.values(REGIONS).find((region) => region.owner === null) === undefined ); } static reinforcementsRemaining() { if (allPlaced) { return 0; } else { let totalStrength = Object.values(REGIONS) .filter((region) => region.owner === us) .reduce((counter, region) => counter + region.strength, 0); let numPlayers = Object.values(players).length; return _REINFORCEMENT_MULTIPLIER * (10 - numPlayers) - totalStrength; } } static allReinforcementsPlaced() { if (allPlaced) { return true; } else { let totalStrength = Object.values(REGIONS).reduce( (counter, region) => counter + region.strength, 0 ); let numPlayers = Object.values(players).length; allPlaced = totalStrength >= numPlayers * _REINFORCEMENT_MULTIPLIER * (10 - numPlayers); return allPlaced; } } static getRegion(name) { return REGIONS[name]; } static getAllRegions() { return Object.values(REGIONS); } claim(player) { this.owner = player; this.strength = 1; } reinforce(amount) { this.strength += amount; } } const EAST = new Continent("East"); const WEST = new Continent("West"); const A = new Region("A", EAST); const B = new Region("B", EAST); const C = new Region("C", EAST); const D = new Region("D", EAST); const J = new Region("J", EAST); const F = new Region("F", WEST); const G = new Region("G", WEST); const H = new Region("H", WEST); const I = new Region("I", WEST); const E = new Region("E", WEST); Region.setNeighbours(A, B); Region.setNeighbours(A, C); Region.setNeighbours(B, C); Region.setNeighbours(B, J); Region.setNeighbours(C, D); Region.setNeighbours(C, F); Region.setNeighbours(E, J); Region.setNeighbours(E, I); Region.setNeighbours(E, H); Region.setNeighbours(F, J); Region.setNeighbours(F, G); Region.setNeighbours(G, H); Region.setNeighbours(G, I); Region.setNeighbours(H, I);