class Player { constructor(id, name) { this.name = name; this.timeout = null; this.id = id; this.ready = false; this.isPlaying = false; let randomColor = Math.random() * 360; this.color = `hsl(${randomColor} 57% 50%)`; } resetTimeout() { if (this.timeout !== null) { window.clearTimeout(this.timeout); } this.timeout = window.setTimeout(() => { if (players[this.id] !== undefined) { delete players[this.id]; } updateDom(); }, TIMEOUT); } /** * Get our color as used on the board. */ getColor() { return this.color; } /** * Claim a region of the map. * * @param data Data received via socket. */ claim(data) { let region = Region.getRegion(data.region); if (region.owner === null) { region.claim(this); return true; } else { return false; } } /** * Reinforce a region of the map. * * @param data Data received via socket. */ reinforce(data) { let region = Region.getRegion(data.region); if (region.owner === this) { region.reinforce(1); return true; } else { return false; } } /** * Start a player's turn. */ startTurn() { this.isPlaying = true; } /** * End player's turn */ endTurn() { this.isPlaying = false; this.nextPlayer().startTurn(); } nextPlayer() { let sorted = Object.values(players).sort((a, b) => (a.id < b.id ? -1 : 1)); let ourIndex = sorted.findIndex((player) => player.id === this.id); return sorted[(ourIndex + 1) % sorted.length]; } }