fixed playing greet on all voice actions
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parent
35b3cb81c9
commit
4f2b57a9b3
24
src/main.rs
24
src/main.rs
@ -136,9 +136,10 @@ impl EventHandler for Handler {
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&self,
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ctx: Context,
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guild_id_opt: Option<GuildId>,
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_old: Option<VoiceState>,
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old: Option<VoiceState>,
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new: VoiceState,
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) {
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if old.is_none() {
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if let (Some(guild_id), Some(user_channel)) = (guild_id_opt, new.channel_id) {
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if let Some(guild) = ctx.cache.guild(guild_id).await {
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let pool = ctx
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@ -197,6 +198,16 @@ SELECT name, id, plays, public, server_id, uploader_id
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}
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}
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}
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}
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struct LeaveInactive;
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#[async_trait]
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impl SongbirdEventHandler for LeaveInactive {
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async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
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None
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}
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}
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async fn play_audio(
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sound: &mut Sound,
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@ -239,7 +250,7 @@ async fn join_channel(
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.get(¤t_user)
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.and_then(|voice_state| voice_state.channel_id);
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if current_voice_state == Some(channel_id) {
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let (call, res) = if current_voice_state == Some(channel_id) {
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let call_opt = songbird.get(guild.id);
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if let Some(call) = call_opt {
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@ -249,7 +260,14 @@ async fn join_channel(
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}
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} else {
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songbird.join(guild.id, channel_id).await
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}
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};
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call.lock().await.add_global_event(
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Event::Periodic(Duration::from_secs(300), None),
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LeaveInactive {},
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);
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(call, res)
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}
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// entry point
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