2023-03-03 17:34:15 +00:00
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import { generate_keypair } from "../crypto/main.js";
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import { Random } from "./random.js";
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import { Barrier } from "./barrier.js";
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import { Packet } from "./packet.js";
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2023-03-04 00:25:54 +00:00
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import { Game } from "./game.js";
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import "./dom.js";
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2023-03-03 17:34:15 +00:00
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export const ID = window.crypto.randomUUID();
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export const game = new Game();
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export let socket;
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let random;
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let barrier;
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2023-03-04 00:25:54 +00:00
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const paillier = generate_keypair();
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const rsa = generate_rsa_keypair();
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2023-03-03 17:34:15 +00:00
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// Not totally reliable but better than nothing.
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window.addEventListener("beforeunload", () => {
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socket.emit("message", Packet.createDisconnect());
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});
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document.addEventListener("DOMContentLoaded", () => {
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socket = io();
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random = new Random();
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barrier = new Barrier();
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socket.on("connect", () => {
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window.console.log("Connected!");
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2023-03-04 00:25:54 +00:00
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window.console.log(`We are: ${ID}`);
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2023-03-03 17:34:15 +00:00
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socket.emit("message", Packet.createAnnounce());
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2023-03-04 00:25:54 +00:00
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game.addPlayer(ID, true);
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2023-03-03 17:34:15 +00:00
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});
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socket.on("message", async (data) => {
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2023-03-04 00:25:54 +00:00
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window.console.log(data);
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2023-03-03 17:34:15 +00:00
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// todo validate signature
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switch (data.type) {
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case "RANDOM":
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if (data.author === ID) {
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return;
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}
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await random.processCooperativeRandom(data);
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break;
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case "BARRIER":
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if (data.author === ID) {
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return;
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}
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barrier.resolve(data);
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break;
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default:
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const event = new CustomEvent(data.type, { detail: data });
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document.dispatchEvent(event);
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break;
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}
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});
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});
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/**
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* Process player connect packets: these inform that a new player has joined.
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*
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* @param data Packet received
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*/
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2023-03-04 00:25:54 +00:00
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document.addEventListener("ANNOUNCE", (ev) => {
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const data = ev.detail;
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2023-03-03 17:34:15 +00:00
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if (data.author === ID) return;
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2023-03-04 00:25:54 +00:00
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let is_new = game.addPlayer(data.author, false);
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2023-03-03 17:34:15 +00:00
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// When a new player is seen, all announce to ensure they know all players.
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if (is_new) {
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socket.emit("message", Packet.createAnnounce());
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}
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});
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2023-03-04 00:25:54 +00:00
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document.addEventListener("DISCONNECT", (ev) => {
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const data = ev.detail;
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2023-03-03 17:34:15 +00:00
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game.removePlayer(data.author);
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});
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/**
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* Process keep-alive packets: these are packets that check players are still online.
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*
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* @param data Packet received
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*/
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2023-03-04 00:25:54 +00:00
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document.addEventListener("KEEPALIVE", (ev) => {
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const data = ev.detail;
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2023-03-03 17:34:15 +00:00
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game.keepAlive(data.author);
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});
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2023-03-04 00:25:54 +00:00
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document.addEventListener("ACT", async (ev) => {
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const data = ev.detail;
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2023-03-03 17:34:15 +00:00
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if (game.isWaiting()) {
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game.setReady(data.author, data.ready);
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2023-03-04 00:25:54 +00:00
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} else {
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if (data.author !== game.currentPlayer().id) {
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if (data.action === "DEFENSE") {
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await game.players[data.author].setDefense(data.amount);
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2023-03-03 17:34:15 +00:00
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}
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2023-03-04 00:25:54 +00:00
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return;
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2023-03-03 17:34:15 +00:00
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}
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2023-03-04 00:25:54 +00:00
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if (game.isPregame()) {
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if (!Region.allRegionsClaimed()) {
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// Claim a region in the pregame.
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if (game.currentPlayer().claim(data)) {
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// Increment to next player.
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game.currentPlayer().endTurn();
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}
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} else if (!Region.allReinforcementsPlaced()) {
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if (game.currentPlayer().reinforce(data)) {
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game.currentPlayer().endTurn();
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}
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}
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if (Region.allReinforcementsPlaced()) {
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game.incrementState();
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}
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} else {
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if (await game.currentPlayer().act(data)) {
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game.currentPlayer().endTurn();
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}
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2023-03-03 17:34:15 +00:00
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}
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}
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});
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2023-03-04 00:25:54 +00:00
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document.addEventListener("gameStateUpdate", async () => {
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if (game.isPregame()) {
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let firstPlayerIndex = await random.get(
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Object.keys(game.players).length,
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"first-player"
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);
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2023-03-03 17:34:15 +00:00
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2023-03-04 00:25:54 +00:00
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let firstPlayer = Object.values(game.players).sort((a, b) =>
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a.id < b.id ? -1 : 1
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)[firstPlayerIndex];
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2023-03-03 17:34:15 +00:00
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2023-03-04 00:25:54 +00:00
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firstPlayer.isPlaying = true;
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await barrier.wait();
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}
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});
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