Colors and claiming regions
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@ -7,6 +7,10 @@ function lockMapDom() {
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}
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function updateDom() {
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if (gameState !== WAITING) {
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document.querySelector("#ready-button").style.display = "none";
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}
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updatePlayerDom();
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updateMapDom();
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}
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@ -20,7 +24,9 @@ function updateMapDom() {
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for (let region of Object.values(REGIONS)) {
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const element = document.querySelector(`.node[data-name=${region.name}]`);
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element.querySelector(".strength").textContent = region.strength || "U";
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element.querySelector(".strength").textContent = region.strength || "";
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element.style.backgroundColor =
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region.owner === null ? "white" : region.owner.getColor();
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}
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}
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@ -48,6 +54,7 @@ function updatePlayerDom() {
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}
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let idSpan = document.createElement("span");
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idSpan.style.color = player.getColor();
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if (playerId === ID) {
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idSpan.textContent = `${playerId} (you)`;
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} else {
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@ -82,7 +89,6 @@ document.addEventListener("DOMContentLoaded", () => {
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el.addEventListener("click", (ev) => {
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let region = ev.target.closest(".node").dataset.name;
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socket.emit("message", Packet.createRegionClaim(region));
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us.claim();
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})
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);
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});
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@ -11,8 +11,6 @@ const PRE_GAME = 1;
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const PLAYING = 2;
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const POST_GAME = 3;
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const COLORS = ["#FF0000", "#00FF00", "#0000FF", "#FF00FF", "#FFFF00", "#00FFFF"];
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let gameState = WAITING;
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let socket;
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@ -38,13 +36,11 @@ document.addEventListener("DOMContentLoaded", () => {
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});
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socket.on("message", async (data) => {
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// Ignore any messages that originate from us.
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switch (data.type) {
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case "ANNOUNCE":
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if (data.author === ID) {
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return;
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}
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switch (data.type) {
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case "ANNOUNCE":
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playerConnected(data);
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break;
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@ -53,27 +49,47 @@ document.addEventListener("DOMContentLoaded", () => {
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break;
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case "KEEPALIVE":
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if (data.author === ID) {
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return;
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}
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keepAlive(data);
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break;
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case "READY":
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if (data.author === ID) {
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return;
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}
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await setReady(data);
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break;
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case "RANDOM":
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if (data.author === ID) {
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return;
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}
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await random.processCooperativeRandom(data);
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break;
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case "BARRIER":
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if (data.author === ID) {
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return;
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}
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barrier.resolve(data);
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break;
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case "CLAIM":
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// TODO: block out of order plays.
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if (data.author !== currentPlayer().id) {
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return;
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}
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// Claim a region in the pregame.
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currentPlayer().claim(data);
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if (currentPlayer().claim(data)) {
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// Increment to next player.
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currentPlayer().endTurn();
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}
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if (allRegionsClaimed()) {
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console.log("switching to initial reinforcements");
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}
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updateDom();
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break;
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}
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@ -60,3 +60,7 @@ const G = new Region("G", WEST);
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const H = new Region("H", WEST);
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const I = new Region("I", WEST);
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const E = new Region("E", WEST);
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function allRegionsClaimed() {
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return Object.values(REGIONS).find((region) => region.owner === null) === undefined;
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}
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@ -1,12 +1,28 @@
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let p, q;
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let p, q, pubKey, privKey;
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document.addEventListener("readystatechange", () => {
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if (document.readyState === "interactive") {
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addInfoMessage("Generating private key p...");
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p = generate_prime();
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addInfoMessage("Generated!");
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addInfoMessage("Generating private key q...");
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q = generate_prime();
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addInfoMessage("Generated!");
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class PubKey {
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constructor(n, g) {
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this.n = n;
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this.g = g;
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}
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}
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class PrivKey {
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constructor(lambda, mu) {
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this.lambda = lambda;
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this.mu = mu;
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}
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}
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document.addEventListener("DOMContentLoaded", () => {
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return;
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p = generate_prime();
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q = generate_prime();
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let n = p * q;
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let lambda = (p - 1n) * (q - 1n);
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pubKey = new PubKey(n, n + 1n);
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privKey = new PrivKey(lambda, fastModularExponentiation(lambda, lambda - 1n, n));
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});
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@ -5,6 +5,9 @@ class Player {
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this.id = id;
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this.ready = false;
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this.isPlaying = false;
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let randomColor = Math.random() * 360;
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this.color = `hsl(${randomColor} 57% 50%)`;
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}
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resetTimeout() {
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@ -20,17 +23,26 @@ class Player {
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}, TIMEOUT);
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}
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/**
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* Get our color as used on the board.
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*/
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getColor() {
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return this.color;
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}
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/**
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* Claim a region of the map.
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*
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* @param data Data received via socket.
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*/
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claim(data) {
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console.log(data.region);
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let region = Region.getRegion(data.region);
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if (region.owner === null) {
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region.claim(this);
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return true;
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} else {
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return false;
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}
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}
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@ -58,7 +70,7 @@ class Player {
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nextPlayer() {
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let sorted = Object.values(players).sort((a, b) => (a.id < b.id ? -1 : 1));
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let ourIndex = sorted.findIndex((player) => player.id === ID);
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let ourIndex = sorted.findIndex((player) => player.id === this.id);
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return sorted[(ourIndex + 1) % sorted.length];
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}
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Binary file not shown.
@ -30,17 +30,40 @@
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\item In the untrusted setup, the same guarantees should be made as the trusted setup, but on a peer-to-peer network.
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\end{itemize}
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\end{frame}
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\begin{frame}{Proposition}
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\begin{frame}{Rationale}
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\begin{itemize}
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\item Zero-knowledge proofs. \begin{itemize}
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\item
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\item \textbf{Federation} \begin{itemize}
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\item Federated platforms can have longer lifespans than centralised platforms.
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\item Federated platforms are more resistant to censorship and can help promote anonymity and privacy.
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\end{itemize}
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\item Asymmetric encryption. \begin{itemize}
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\item
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\end{itemize}
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\item Hashing. \begin{itemize}
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\item
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\item \textbf{Security} \begin{itemize}
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\item Constantly looking for ways to secure against threats specific to federated and decentralised infrastructures.
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\item Security issues can be devastating even to decentralised infrastructures.
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\end{itemize}
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\end{itemize}
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\end{frame}
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\begin{frame}{State of the art}
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\begin{itemize}
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\item Private key encryption.
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\item Signatures.
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\item Additive homomorphic encryption.
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\item \textbf{Web platform}. Rapidly evolving.
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\item \textbf{Monero, Zcash}. Decentralised ledgers respectively using the \textit{Bulletproof} and \textit{ZK-SNARK} zero-knowledge proof systems.
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\end{itemize}
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\end{frame}
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\begin{frame}{Results}
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Emulated P2P environment using WebSockets.
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\end{frame}
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\begin{frame}{Results}
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Produce shared random values without beacons using commitment schemes.
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\end{frame}
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\begin{frame}{Results}
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Generating large primes using ECMAScript \texttt{BigInt} and Rabin-Miller.
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\end{frame}
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\begin{frame}{Results}
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Implementation of the Paillier additive homomorphic cryptosystem.
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\end{frame}
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\begin{frame}{Results}
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Implementation of Risk.
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\end{frame}
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\end{document}
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