221 lines
6.5 KiB
JavaScript
221 lines
6.5 KiB
JavaScript
import { generate_keypair, generate_rsa_keypair } from "../crypto/main.js";
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import { Random } from "./random.js";
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import { Barrier } from "./barrier.js";
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import { Packet } from "./packet.js";
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import { Game } from "./game.js";
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import { Region } from "./map.js";
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import "./dom.js";
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import "./proofs.js";
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export const ID = window.crypto.randomUUID();
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export const game = new Game();
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window.game = game;
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export let socket;
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export let random;
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let barrier;
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window.paillier = generate_keypair();
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window.rsa = generate_rsa_keypair();
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// Not totally reliable but better than nothing.
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window.addEventListener("beforeunload", () => {
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socket.emit("message", Packet.createDisconnect());
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});
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document.addEventListener("DOMContentLoaded", () => {
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socket = io();
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random = new Random();
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barrier = new Barrier();
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socket.on("connect", () => {
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window.console.log("Connected!");
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window.console.log(`We are: ${ID}`);
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socket.emit("message", Packet.createAnnounce(window.rsa, window.paillier));
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game.addPlayer(ID, true, window.rsa.pubKey, window.paillier.pubKey);
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});
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socket.on("message", async (packet) => {
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// window.console.log(`Received size: ${JSON.stringify(packet).length}`);
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let data = packet.payload;
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if (data.type !== "KEEPALIVE") window.console.log(data);
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const sender = game.players[data.author];
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if (sender === undefined) {
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window.console.warn(
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`Not able to verify signature on packet ${data.id} as the sender is unknown.`
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);
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} else {
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let sig = BigInt(packet.sig);
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// decrypt and compare signature
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let dehash = sender.rsaPubKey.encrypt(sig);
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let hasher = new jsSHA("SHA3-256", "TEXT");
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hasher.update(JSON.stringify(data));
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let hash = BigInt("0x" + hasher.getHash("HEX"));
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if (dehash !== hash) {
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window.console.error(`Signature invalid! Ignoring packet ${data.id}.`);
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return;
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}
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// check if the packet is replayed.
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if (data.timestamp <= sender.lastPacket) {
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window.console.error(`Replay detected! Ignoring packet ${data.id}.`);
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return;
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}
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sender.lastPacket = data.timestamp;
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}
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switch (data.type) {
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case "RANDOM":
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if (data.author === ID) {
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return;
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}
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await random.processCooperativeRandom(data);
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break;
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case "BARRIER":
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if (data.author === ID) {
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return;
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}
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barrier.resolve(data);
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break;
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default:
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const event = new CustomEvent(data.type, { detail: data });
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document.dispatchEvent(event);
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break;
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}
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});
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});
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/**
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* Process player connect packets: these inform that a new player has joined.
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*
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* @param data Packet received
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*/
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document.addEventListener("ANNOUNCE", (ev) => {
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const data = ev.detail;
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if (data.author === ID) return;
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let is_new = game.addPlayer(data.author, false, data.rsaPubKey, data.paillierPubKey);
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// When a new player is seen, all announce to ensure they know all players.
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if (is_new) {
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socket.emit("message", Packet.createAnnounce(window.rsa, window.paillier));
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}
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});
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document.addEventListener("DISCONNECT", (ev) => {
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const data = ev.detail;
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game.removePlayer(data.author);
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});
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/**
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* Process keep-alive packets: these are packets that check players are still online.
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*
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* @param data Packet received
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*/
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document.addEventListener("KEEPALIVE", (ev) => {
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const data = ev.detail;
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game.keepAlive(data.author);
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});
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document.addEventListener("ACT", async (ev) => {
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const data = ev.detail;
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if (game.isWaiting()) {
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game.setReady(data.author, data.ready);
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} else {
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// Throw out our own packets
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if (!game.isPlaying() && data.author === game.us.id) {
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return;
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}
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if (data.author !== game.currentPlayer().id) {
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if (data.action === "DEFENSE") {
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await game.players[data.author].setDefense(data.amount);
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}
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return;
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}
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if (game.isPregame()) {
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if (!Region.allRegionsClaimed()) {
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// Claim a region in the pregame.
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if (game.currentPlayer().claim(data)) {
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// Increment to next player.
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game.currentPlayer().endTurn();
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}
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} else if (!game.allReinforcementsPlaced()) {
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if (game.currentPlayer().reinforce(data)) {
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game.currentPlayer().endTurn();
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}
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}
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if (game.allReinforcementsPlaced()) {
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game.incrementState();
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}
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} else {
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if (await game.currentPlayer().act(data)) {
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game.currentPlayer().endTurn();
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} else {
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const event = new CustomEvent("turnProgress");
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document.dispatchEvent(event);
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}
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}
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}
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});
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document.addEventListener("RESOLVE", async (ev) => {
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const data = ev.detail;
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if (game.contendedRegion !== null) {
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await game.contendedRegion.handleResolve(data);
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}
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});
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// todo has to filter by player
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document.addEventListener("PROOF", async (ev) => {
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const data = ev.detail;
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if (data.stage === "REQUEST") {
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let region = Region.getRegion(data.region);
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// todo check if this is a valid request e.g actually has neighbour
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if (region.owner === game.us) {
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region.prove();
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}
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}
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if (data.stage === "CONJECTURE") {
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let region = Region.getRegion(data.region);
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region.verify(BigInt(data.plainText), BigInt(data.a));
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}
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});
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document.addEventListener("endTurn", () => {
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if (game.isPregame() && game.allReinforcementsPlaced()) {
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game.incrementState();
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}
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});
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document.addEventListener("gameStateUpdate", async () => {
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if (game.isPregame()) {
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let firstPlayerIndex = await random.get(
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Object.keys(game.players).length,
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"first-player"
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);
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let firstPlayer = Object.values(game.players).sort((a, b) =>
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a.id < b.id ? -1 : 1
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)[firstPlayerIndex];
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firstPlayer.isPlaying = true;
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await barrier.wait();
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const event = new CustomEvent("playerChange");
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document.dispatchEvent(event);
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}
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});
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