Riskless/static/js/modules/interface/map.js

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const REGIONS = {};
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class Continent {
constructor(name) {
this.name = name;
this.yield = 0;
}
}
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class Strength {
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constructor(cipherText) {
this.cipherText = cipherText;
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this.assumedStrength = null;
}
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update(cipherText) {
if (this.cipherText === null) {
this.cipherText = cipherText;
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} else {
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this.cipherText.update(cipherText);
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}
this.assumedStrength = null;
}
}
export class Region {
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constructor(name, continent) {
this.name = name;
this.owner = null;
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this.strength = new Strength(null);
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this.neighbours = new Set();
this.continent = continent;
REGIONS[name] = this;
}
static setNeighbours(region1, region2) {
region1.neighbours.add(region2);
region2.neighbours.add(region1);
}
static allRegionsClaimed() {
return (
Object.values(REGIONS).find((region) => region.owner === null) === undefined
);
}
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static getRegion(name) {
return REGIONS[name];
}
static getAllRegions() {
return Object.values(REGIONS);
}
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claim(player, cipherText) {
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this.owner = player;
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this.strength.update(cipherText);
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this.strength.assumedStrength = 1;
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}
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reinforce(cipherText) {
this.strength.update(cipherText);
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}
isClaimed() {
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return this.strength.cipherText !== null;
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}
displayStrength() {
if (this.owner === null) {
return "";
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} else if (!this.strength.cipherText.readOnly) {
return this.strength.cipherText.plainText;
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} else if (this.strength.assumedStrength !== null) {
return `${this.strength.assumedStrength}`;
} else {
return "?";
}
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}
}
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const EAST = new Continent("East");
const WEST = new Continent("West");
const A = new Region("A", EAST);
const B = new Region("B", EAST);
const C = new Region("C", EAST);
const D = new Region("D", EAST);
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const J = new Region("J", EAST);
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const F = new Region("F", WEST);
const G = new Region("G", WEST);
const H = new Region("H", WEST);
const I = new Region("I", WEST);
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const E = new Region("E", WEST);
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Region.setNeighbours(A, B);
Region.setNeighbours(A, C);
Region.setNeighbours(B, C);
Region.setNeighbours(B, J);
Region.setNeighbours(C, D);
Region.setNeighbours(C, F);
Region.setNeighbours(E, J);
Region.setNeighbours(E, I);
Region.setNeighbours(E, H);
Region.setNeighbours(F, J);
Region.setNeighbours(F, G);
Region.setNeighbours(G, H);
Region.setNeighbours(G, I);
Region.setNeighbours(H, I);