updated readme
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README.md
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README.md
@ -6,19 +6,21 @@ efficient and robust package. SoundFX 2 is as asynchronous as it can get, and ru
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### Building
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### Building
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Use the Cargo.toml file to build it. Simple as. Don't need anything like MySQL libs and stuff because SQLx includes its
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Run the migrations in the `migrations` directory to set up the database.
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own pure Rust one. Needs Rust 1.43+
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Use Cargo to build the executable.
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### Running & Config
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### Running & Config
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The bot connects to the MySQL server URL defined in a `.env` file in the working directory of the program.
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The bot connects to the MySQL server URL defined in the environment.
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Config options:
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Environment variables read:
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* `DISCORD_TOKEN`- your token (required)
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* `DISCORD_TOKEN`- your token (required)
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* `DATABASE_URL`- your database URL (required)
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* `DATABASE_URL`- your database URL (required)
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* `DISCONNECT_CYCLES`- specifies the number of inactivity cycles before the bot should disconnect itself from a voice channel
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* `UPLOAD_MAX_SIZE`- specifies the maximum file size to allow in bytes (defaults to 2097152 (2MB))
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* `DISCONNECT_CYCLE_DELAY`- specifies the delay between cleanup cycles
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* `MAX_SOUNDS`- specifies how many sounds a user should be allowed without Patreon
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* `MAX_SOUNDS`- specifies how many sounds a user should be allowed without Patreon
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* `PATREON_GUILD`- specifies the ID of the guild being used for Patreon benefits
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* `PATREON_GUILD`- specifies the ID of the guild being used for Patreon benefits
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* `PATREON_ROLE`- specifies the role being checked for Patreon benefits
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* `PATREON_ROLE`- specifies the role being checked for Patreon benefits
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* `CACHING_LOCATION`- specifies the location in which to cache the audio files (defaults to `/tmp/`)
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* `CACHING_LOCATION`- specifies the location in which to cache the audio files (defaults to `/tmp/`)
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The bot will also consider variables in a `.env` file in the working directory.
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