soundfx-bot/src/cmds/play.rs
2023-07-09 13:19:18 +01:00

409 lines
13 KiB
Rust

use poise::serenity_prelude::{
builder::CreateActionRow, model::application::component::ButtonStyle, GuildChannel,
ReactionType,
};
use crate::{
cmds::autocomplete_sound,
models::{guild_data::CtxGuildData, sound::SoundCtx},
utils::{join_channel, play_from_query, queue_audio},
Context, Error,
};
/// Play a sound in your current voice channel
#[poise::command(slash_command, default_member_permissions = "SPEAK", guild_only = true)]
pub async fn play(
ctx: Context<'_>,
#[description = "Name or ID of sound to play"]
#[autocomplete = "autocomplete_sound"]
name: String,
#[description = "Channel to play in (default: your current voice channel)"]
#[channel_types("Voice")]
channel: Option<GuildChannel>,
) -> Result<(), Error> {
ctx.defer().await?;
let guild = ctx.guild().unwrap();
if channel.as_ref().map_or(false, |c| c.is_text_based()) {
ctx.say("The channel specified is not a voice channel.")
.await?;
} else {
ctx.say(
play_from_query(
&ctx.discord(),
&ctx.data(),
guild,
ctx.author().id,
channel.map(|c| c.id),
&name,
false,
)
.await,
)
.await?;
}
Ok(())
}
/// Play up to 25 sounds on queue
#[poise::command(
slash_command,
rename = "queue",
default_member_permissions = "SPEAK",
guild_only = true
)]
pub async fn queue_play(
ctx: Context<'_>,
#[description = "Name or ID for queue position 1"]
#[autocomplete = "autocomplete_sound"]
sound_1: String,
#[description = "Name or ID for queue position 2"]
#[autocomplete = "autocomplete_sound"]
sound_2: String,
#[description = "Name or ID for queue position 3"]
#[autocomplete = "autocomplete_sound"]
sound_3: Option<String>,
#[description = "Name or ID for queue position 4"]
#[autocomplete = "autocomplete_sound"]
sound_4: Option<String>,
#[description = "Name or ID for queue position 5"]
#[autocomplete = "autocomplete_sound"]
sound_5: Option<String>,
#[description = "Name or ID for queue position 6"]
#[autocomplete = "autocomplete_sound"]
sound_6: Option<String>,
#[description = "Name or ID for queue position 7"]
#[autocomplete = "autocomplete_sound"]
sound_7: Option<String>,
#[description = "Name or ID for queue position 8"]
#[autocomplete = "autocomplete_sound"]
sound_8: Option<String>,
#[description = "Name or ID for queue position 9"]
#[autocomplete = "autocomplete_sound"]
sound_9: Option<String>,
#[description = "Name or ID for queue position 10"]
#[autocomplete = "autocomplete_sound"]
sound_10: Option<String>,
#[description = "Name or ID for queue position 11"]
#[autocomplete = "autocomplete_sound"]
sound_11: Option<String>,
#[description = "Name or ID for queue position 12"]
#[autocomplete = "autocomplete_sound"]
sound_12: Option<String>,
#[description = "Name or ID for queue position 13"]
#[autocomplete = "autocomplete_sound"]
sound_13: Option<String>,
#[description = "Name or ID for queue position 14"]
#[autocomplete = "autocomplete_sound"]
sound_14: Option<String>,
#[description = "Name or ID for queue position 15"]
#[autocomplete = "autocomplete_sound"]
sound_15: Option<String>,
#[description = "Name or ID for queue position 16"]
#[autocomplete = "autocomplete_sound"]
sound_16: Option<String>,
#[description = "Name or ID for queue position 17"]
#[autocomplete = "autocomplete_sound"]
sound_17: Option<String>,
#[description = "Name or ID for queue position 18"]
#[autocomplete = "autocomplete_sound"]
sound_18: Option<String>,
#[description = "Name or ID for queue position 19"]
#[autocomplete = "autocomplete_sound"]
sound_19: Option<String>,
#[description = "Name or ID for queue position 20"]
#[autocomplete = "autocomplete_sound"]
sound_20: Option<String>,
#[description = "Name or ID for queue position 21"]
#[autocomplete = "autocomplete_sound"]
sound_21: Option<String>,
#[description = "Name or ID for queue position 22"]
#[autocomplete = "autocomplete_sound"]
sound_22: Option<String>,
#[description = "Name or ID for queue position 23"]
#[autocomplete = "autocomplete_sound"]
sound_23: Option<String>,
#[description = "Name or ID for queue position 24"]
#[autocomplete = "autocomplete_sound"]
sound_24: Option<String>,
#[description = "Name or ID for queue position 25"]
#[autocomplete = "autocomplete_sound"]
sound_25: Option<String>,
) -> Result<(), Error> {
ctx.defer().await?;
let guild = ctx.guild().unwrap();
let channel_to_join = guild
.voice_states
.get(&ctx.author().id)
.and_then(|voice_state| voice_state.channel_id);
match channel_to_join {
Some(user_channel) => {
let (call_handler, _) = join_channel(ctx.discord(), guild.clone(), user_channel).await;
let guild_data = ctx
.data()
.guild_data(ctx.guild_id().unwrap())
.await
.unwrap();
let mut lock = call_handler.lock().await;
let query_terms = [
Some(sound_1),
Some(sound_2),
sound_3,
sound_4,
sound_5,
sound_6,
sound_7,
sound_8,
sound_9,
sound_10,
sound_11,
sound_12,
sound_13,
sound_14,
sound_15,
sound_16,
sound_17,
sound_18,
sound_19,
sound_20,
sound_21,
sound_22,
sound_23,
sound_24,
sound_25,
];
let mut sounds = vec![];
for sound in query_terms.iter().flatten() {
let search = ctx
.data()
.search_for_sound(&sound, ctx.guild_id().unwrap(), ctx.author().id, true)
.await?;
if let Some(sound) = search.first() {
sounds.push(sound.clone());
}
}
queue_audio(
&sounds,
guild_data.read().await.volume,
&mut lock,
&ctx.data().database,
)
.await
.unwrap();
ctx.say(format!("Queued {} sounds!", sounds.len())).await?;
}
None => {
ctx.say("You are not in a voice chat!").await?;
}
}
Ok(())
}
/// Loop a sound in your current voice channel
#[poise::command(
slash_command,
rename = "loop",
default_member_permissions = "SPEAK",
guild_only = true
)]
pub async fn loop_play(
ctx: Context<'_>,
#[description = "Name or ID of sound to loop"]
#[autocomplete = "autocomplete_sound"]
name: String,
) -> Result<(), Error> {
ctx.defer().await?;
let guild = ctx.guild().unwrap();
ctx.say(
play_from_query(
&ctx.discord(),
&ctx.data(),
guild,
ctx.author().id,
None,
&name,
true,
)
.await,
)
.await?;
Ok(())
}
/// Get a menu of sounds with buttons to play them
#[poise::command(
slash_command,
rename = "soundboard",
category = "Play",
default_member_permissions = "SPEAK",
guild_only = true
)]
pub async fn soundboard(
ctx: Context<'_>,
#[description = "Name or ID of sound for button 1"]
#[autocomplete = "autocomplete_sound"]
sound_1: String,
#[description = "Name or ID of sound for button 2"]
#[autocomplete = "autocomplete_sound"]
sound_2: Option<String>,
#[description = "Name or ID of sound for button 3"]
#[autocomplete = "autocomplete_sound"]
sound_3: Option<String>,
#[description = "Name or ID of sound for button 4"]
#[autocomplete = "autocomplete_sound"]
sound_4: Option<String>,
#[description = "Name or ID of sound for button 5"]
#[autocomplete = "autocomplete_sound"]
sound_5: Option<String>,
#[description = "Name or ID of sound for button 6"]
#[autocomplete = "autocomplete_sound"]
sound_6: Option<String>,
#[description = "Name or ID of sound for button 7"]
#[autocomplete = "autocomplete_sound"]
sound_7: Option<String>,
#[description = "Name or ID of sound for button 8"]
#[autocomplete = "autocomplete_sound"]
sound_8: Option<String>,
#[description = "Name or ID of sound for button 9"]
#[autocomplete = "autocomplete_sound"]
sound_9: Option<String>,
#[description = "Name or ID of sound for button 10"]
#[autocomplete = "autocomplete_sound"]
sound_10: Option<String>,
#[description = "Name or ID of sound for button 11"]
#[autocomplete = "autocomplete_sound"]
sound_11: Option<String>,
#[description = "Name or ID of sound for button 12"]
#[autocomplete = "autocomplete_sound"]
sound_12: Option<String>,
#[description = "Name or ID of sound for button 13"]
#[autocomplete = "autocomplete_sound"]
sound_13: Option<String>,
#[description = "Name or ID of sound for button 14"]
#[autocomplete = "autocomplete_sound"]
sound_14: Option<String>,
#[description = "Name or ID of sound for button 15"]
#[autocomplete = "autocomplete_sound"]
sound_15: Option<String>,
#[description = "Name or ID of sound for button 16"]
#[autocomplete = "autocomplete_sound"]
sound_16: Option<String>,
#[description = "Name or ID of sound for button 17"]
#[autocomplete = "autocomplete_sound"]
sound_17: Option<String>,
#[description = "Name or ID of sound for button 18"]
#[autocomplete = "autocomplete_sound"]
sound_18: Option<String>,
#[description = "Name or ID of sound for button 19"]
#[autocomplete = "autocomplete_sound"]
sound_19: Option<String>,
#[description = "Name or ID of sound for button 20"]
#[autocomplete = "autocomplete_sound"]
sound_20: Option<String>,
) -> Result<(), Error> {
ctx.defer().await?;
let query_terms = [
Some(sound_1),
sound_2,
sound_3,
sound_4,
sound_5,
sound_6,
sound_7,
sound_8,
sound_9,
sound_10,
sound_11,
sound_12,
sound_13,
sound_14,
sound_15,
sound_16,
sound_17,
sound_18,
sound_19,
sound_20,
];
let mut sounds = vec![];
for sound in query_terms.iter().flatten() {
let search = ctx
.data()
.search_for_sound(&sound, ctx.guild_id().unwrap(), ctx.author().id, true)
.await?;
if let Some(sound) = search.first() {
if !sounds.contains(sound) {
sounds.push(sound.clone());
}
}
}
ctx.send(|m| {
m.content("**Play a sound:**").components(|c| {
for row in sounds.as_slice().chunks(5) {
let mut action_row: CreateActionRow = Default::default();
for sound in row {
action_row.create_button(|b| {
b.style(ButtonStyle::Primary)
.label(&sound.name)
.custom_id(sound.id)
});
}
c.add_action_row(action_row);
}
c.create_action_row(|r| {
r.create_button(|b| {
b.label("Stop")
.emoji(ReactionType::Unicode("".to_string()))
.style(ButtonStyle::Danger)
.custom_id("#stop")
})
.create_button(|b| {
b.label("Mode:")
.style(ButtonStyle::Secondary)
.disabled(true)
.custom_id("#mode")
})
.create_button(|b| {
b.label("Instant")
.emoji(ReactionType::Unicode("".to_string()))
.style(ButtonStyle::Secondary)
.disabled(true)
.custom_id("#instant")
})
.create_button(|b| {
b.label("Loop")
.emoji(ReactionType::Unicode("🔁".to_string()))
.style(ButtonStyle::Secondary)
.custom_id("#loop")
})
})
})
})
.await?;
Ok(())
}