2023-02-06 11:04:37 +00:00
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class Continent {
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constructor(name) {
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this.name = name;
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this.yield = 0;
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}
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}
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const REGIONS = {};
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class Region {
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constructor(name, continent) {
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this.name = name;
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this.owner = null;
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this.strength = 0;
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this.neighbours = new Set();
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this.continent = continent;
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REGIONS[name] = this;
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}
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static setNeighbours(region1, region2) {
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region1.neighbours.add(region2);
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region2.neighbours.add(region1);
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}
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static getRegion(name) {
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return REGIONS[name];
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}
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claim(player) {
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this.owner = player;
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this.strength = 1;
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}
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reinforce(amount) {
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this.strength += amount;
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}
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}
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2023-02-06 12:30:24 +00:00
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const EAST = new Continent("East");
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const WEST = new Continent("West");
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const A = new Region("A", EAST);
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const B = new Region("B", EAST);
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const C = new Region("C", EAST);
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const D = new Region("D", EAST);
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2023-02-06 13:03:25 +00:00
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const J = new Region("J", EAST);
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2023-02-06 12:30:24 +00:00
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const F = new Region("F", WEST);
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const G = new Region("G", WEST);
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const H = new Region("H", WEST);
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const I = new Region("I", WEST);
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2023-02-06 13:03:25 +00:00
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const E = new Region("E", WEST);
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2023-02-08 17:55:45 +00:00
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function allRegionsClaimed() {
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return Object.values(REGIONS).find((region) => region.owner === null) === undefined;
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}
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2023-02-10 15:47:21 +00:00
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let allPlaced = false;
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function allReinforcementsPlaced() {
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if (allPlaced) {
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return true;
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} else {
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let totalStrength = Object.values(REGIONS).reduce(
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(counter, region) => counter + region.strength,
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0
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);
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let numPlayers = Object.values(players).length;
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allPlaced = totalStrength >= numPlayers * 5 * (10 - numPlayers);
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return allPlaced;
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}
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}
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