Add response to /random
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2
Cargo.lock
generated
2
Cargo.lock
generated
@ -2215,7 +2215,7 @@ dependencies = [
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[[package]]
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name = "soundfx-rs"
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version = "1.5.11"
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version = "1.5.12"
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dependencies = [
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"axum",
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"dashmap",
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@ -2,7 +2,7 @@
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name = "soundfx-rs"
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description = "Discord bot for custom sound effects and soundboards"
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license = "AGPL-3.0-only"
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version = "1.5.11"
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version = "1.5.12"
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authors = ["jellywx <judesouthworth@pm.me>"]
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edition = "2018"
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@ -78,9 +78,15 @@ pub async fn play_random(
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join_channel(ctx.serenity_context(), guild.clone(), channel).await;
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let sounds = ctx.data().guild_sounds(guild.id, None).await?;
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if sounds.len() == 0 {
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ctx.say("No sounds in this server!").await?;
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return Ok(());
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}
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let ts = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
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println!("{}", ts.subsec_micros());
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// This is far cheaper and easier than using an RNG. No reason to use a full RNG here
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// anyway.
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match sounds.get(ts.subsec_micros() as usize % sounds.len()) {
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@ -97,6 +103,9 @@ pub async fn play_random(
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)
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.await
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.unwrap();
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ctx.say(format!("Playing {} (ID {})", sound.name, sound.id))
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.await?;
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}
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None => {
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@ -30,7 +30,6 @@ type Database = MySql;
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pub struct Data {
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database: Pool<Database>,
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http: reqwest::Client,
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guild_data_cache: DashMap<GuildId, Arc<RwLock<GuildData>>>,
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join_sound_cache: DashMap<UserId, DashMap<Option<GuildId>, Option<u32>>>,
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}
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@ -159,7 +158,6 @@ async fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
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.unwrap();
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Ok(Data {
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http: reqwest::Client::new(),
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database,
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guild_data_cache: Default::default(),
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join_sound_cache: Default::default(),
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